Note: Only mature mods with their own dedicated API are listed. If you want to create a game, you have to be very careful with interoperability. ![]() Most APIs are not compatible which each other, so in general you should only use the API which suits your needs in the best way. Minetest does not support mobs natively, but if you still want to add custom mobs, you have various mods to choose from, each of them with somewhat different priorities. Mobs are non-player creatures to interact with the world, they may be peaceful or attack on sight. sys4_quests : Another quest framework, depends on.Sunburn : Makes sunlight dangerous, by causing sunburn (damage in direct sunlight).Mana : Adds a new player attribute (mana), could be used as resource for magic spells, weapons, tools, etc.This includes things usually found in RPGs (role-playing games) like stats, leveling up, experience points, quests, etc. If you want to add temporary or permanent status effects for players (such as poisoning), you can use this: To get started with this modpack quickly, there's an example mod to demonstrate how to use these mods: doc_example General gameplay Status effects Allows you to add your own entries and even entire help categories from scratch. Documentation System : Low-level core API (for advanced users).It almost works out of the box, but manual intervention from the modder is required for any custom entity Lookup Tool : The lookup tool opens up the appropriate help entry on almost everything it punches.Item Help : Allows you to add long item explanations, an usage help and automatically generated help texts for items.The following Help mods are relevant for modding: It allows you to write help texts for almost everything it could be used to document items, mods or even an entire game, entirely within the game only. ![]() The Help modpack is a sophisticated in-game help system. ”Help” refers to any form of in-game help, explanations or other things which aim to aid the player in understanding the game. Refer to lua_api.md or the modding book chapter on translation to learn how it works. Since version 5.0.0, the preferred way to make mods and games translatable is with help of the Lua API with minetest.get_translator. ![]() If even just one mod (except, of course) uses set_physics_override directly, interoperability is destroyed.įor further discussion of the problem with set_physics_override, see Player physics. Note the idea of this mod requires that ALL mods use it. The final physical attribute will be the product of all factors. Setting the attributes directly is banned in this mod, instead mods can add and remove factors to speed, gravity and jump strength.
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